sync Primitives — Mutex Modes, Pool Eviction, and Atomics
Understand the internal behavior of sync.Mutex, sync.Pool, sync.RWMutex, and sync/atomic — and when each is appropriate.
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What this chapter teaches
RWMutex is faster for reads; sync.Map is the concurrent map; sync.Pool manages memory.
RWMutex only wins when reads heavily dominate; sync.Map loses to Mutex+map for write-heavy workloads; and sync.Pool can drop your objects at any GC — it reduces allocation rate, it does not guarantee retention.
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